
Issue #2 also features some great monster designs and fantasy action sequences that are fun to follow.įor sticklers, the plot and characters of The Last Barbarians #2 are relatively paper thin, but still make for an enjoyable read. Minor antagonists, motivations, and magical macguffins are either foreshadowed or slowly weaved into the plot with clearly portrayed intent/mystery. Her design and character identity are directly connected to the lands in which she came from. Something like Anka’s home, ‘ The Lost Lands’, isn’t just thrown out into the air just to give the series a bigger, more fantasy feel. The story is not bogged down by exposition and lore dumping. Places of interest and wholly new fantasy cultures are integrated directly into the character’s ways of life and appearance. Falk’s consistent secrecy in this issue is a key example of how the book maintains an engaging mystery plot without feeling manufactured. While concrete rules for the science of magic is not key for quality, it does add legitimacy to the world’s realismĪntagonists and side-characters are seeded throughout the plot as it unfolds, building up their motivations with an air of mystery that will drive the reader from issue to issue.

Moments of downtime within the story, when characters are wandering around the city waiting for time to catch up with them, aren’t just used to build up characters in great ways, but introduce key world concepts regarding it’s magical system.

The biggest strength to this issue, and series in general, has been the creative team’s ability to weave in a significant amount of minor plot points into the narrative that help build the world of THE LAST BARBARIANS in an easy to read and lean way. THE LAST BARBARIANS #2 makes good on the creator’s intent of exploring the serialized and often chaotic storytelling of table-top RPG’s in comic book form.
